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what the hell

every 3 seconds i get the next level, Why the hell am i not allowed to finish a level, then move on. so in one minute i got to level 20, and gave up.

and the menu in the beginning is really annoying, actually not the menu, but the fact that you have to figure out to press "m" to get there.

i think this is pretty much a retry. sorry. very buggy experience, if any.

OctoFlash responds:

strange.......

holy moly!

hey

you are the first i have noticed not to break any pixel laws. that is amazing. First of all the camera moves "a pixel" at a time, which means that it moves the right amount of screen pixels in coherance to the pixel size you have decided.

you are the first i have noticed to not rotate pixels. Did you animate the squares-particles to rotate "the right" way (in the intro), or is it part of you programming?

thats pretty tight mister. props from an angry old pixelprick like me. I hate when creators use pixels without sticking to the estethics. But you just made my day.

as for the overall idea and usabilty i'm not so much though. sorry.

andreasng ^__^ /

i-am-not-jesus responds:

Thanks! I agree, it's really annoying when there's games that violate pixel laws, whether it be movement, different-sized pixels, gradients, or awkward rotation. If you're going to go old school (or in my case, GBA), at least get it right. I've been developing a game engine for the past few months used by this game that intentionally forces all of the graphics to follow "pixel laws". The squares are rotated using Flash's regular vector rotation thingies, but my code makes sure that it looks right.

Expect all my future games to adhere to pixel rules as well!

Lead Animator at Playdead - Just released INSIDE - people are pretty positive so far. Twitter: andreasng____ [yes there are 4 underscores] Instagram: andreasng [no there are no underscores]

Andreas N Grontved @andreasng

Male

animator

AnimWork - viborg

DK

Joined on 9/18/06

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